[Suggestions]QoL (Quality of Life) Ideas [Merged] (2024)

Daily system suggestions:

- instead of having to complete 3 dailies to get the 2 gold and 10 ap, now you get it as soon as you log in. (this way players have a better incentive to just log in to the game and you'll just use the gold to teleport everywhere doing the dailies anyway)
- now the daily tab will have just the dailies for wvw and pvp, also instead of having random dailies everyday you'll get all wvw and pvp dailies and they'll reward you 1 gold and a potion of wvw pojn ts and pvp points. (both potions in each chest, so players don't feel they are forced to go to either of the game modes without them wanting too)
- literally every map now has their daily tab just like living world story maps, all core, expansion and living world maps will have all dailies, like gather, mine and lumber, event completer, jumping puzzle ( if there's one in the map) and more dailies, like, meta event completionist, world boss killer and dungeon completionist if there's one in the map, also, daily for each strike mission, raid and fractal.
- every pve daily will award 20 silver, 1 ap and other rewards. (living world dailies would also get the normal currency for their map)
- pve, wvw and pvp would all get weekly and monthly missions and the missions would be the same as the dailies, but, for weekly, you would have to do 5 days (less days than 1 week so you don't feel forced to do everything every day) and each type of daily mission would count 1 point for each weekly proggress and each would award 5 gold and 5 ap. Monthly would be the same as weekly but needing 20 days each dayly counting 1 for the monthly progress and it would award 8 gold and 10 ap while world bosse monthly would award also 1 legendary chest with a 10% chance to drop a account boung precursor and a 30% change for a account bound gift. (no potions for pvp and wvw would be awarded for weekly andm onthly missions) (the final legendary resulted from the craft in the mystic forge would be unbound and able to be sold to other players)
-Make SAB a year round event, we can enter it at any time, on any day and have all dailies unlocked to complete with the same mechanic i mentioned earlier, though for SAB there would only be dailies and no weeklies or monthlies. Each daily would award 20 silver and baubles and when all complete another achievement would award 1 gold, 5 ap and some bauble bubbles. Though this event would be closed for the duration of seasonal events like summer, halloween, wintersday, lunar new year and any others. SAB would still have its usual time during April where everyone will get normal rewards for achievements, but the rest of the year only the gold, ap and baubles would be awarded, this way, the usual time for the event is still relevant.

This way, i belive, would make the game more enjoyable and make it less of a grind to get things like commander tag (every meta event there's always squads where commanders have to dc and it has to be disbanded because either no one with tag wants to tag up or those that want to tag up don't have the gold to buy the tag), "i'm rich you know" tittle, mounts, bottomless belcher's bluff kit and other things, while also make less of a need for players to be finding new ways to make gold like the old champions trains and such that were nerfed so much because everyone was grinding them for the gold andn ot doing anything else. Market prices for items and gems would flactuate alot at the biginning but it would stabelize at some point because everything would stay the same, just higher prices for higher income. Maps would also have less competition for the daily event completionist and also stronger players would go to lower level maps to farm the dailies, this way having more players to help new players.

Qol suggestions:

-Make a housing system, so players can build and decorate their own home. A animal, fruit, vegetable and herb farm system would also be welcome, from time to time, players can stop from all the adventuring and exploring, to rest in their own farms while not having to feel like they should be killing everything in their path.

Trait system suggestions:

-Ability to unlock an elite spec's weapon after completing the full trait line of that spec's weapon for all elite specs and core class of that character to use. (this wouldn't be to op since the weapon would be using the mechanics of the traits that are equiped, for example mesmer using mirage axe wouldn't be able to use axe's ambush skill since mirage wouldn't be equiped)
-Make elite specs be unlockable at level 21 like any other trait line without having to unlock everything else. Players will still only be able to equip 1 elite spec trait, the order that you equip trait lines shouldn't matter since when a player buys the expansions they are hoping to play with the elite specs and not the core class, level 21 is more than enough time for a player to know if they want to use the core class or try an elite spec instead.

Fashion system suggestions:

-Add beard skins for headgear and aquatic headgear.
-Add color channels for weapons, so everyone can make their weapon skins look even more unique to their tastes.
-Add skin parts (helmet, shoulder, gloves, chest, legs and feet) for outfits so players can mix and match outfit parts, making all of the parts able to be turned off so the outfit can have the wardrobe skin show instead. Also make each part effects from weapon, outfit and wardrobe to be possible to turn off, there are many skins that aren't being used because players don't like the sfx effects from them. (I personally would love to be able to turn off for me and other players sfx effects and footfalls from my legendaries)
-Make more skin slots for headgear so players can use more than 1 skin in diferent parts for the head, like, slot for, hat, earrings, mask and glasses. This 4 slots would be purely cosmetic and all on the headgear slot. (For example, using cat ears with reading glasses, bandit mask/beard and earring skins all in the headgear slot) Ofcourse certain skins that cover those slots like full helmets wouldn't be able to equip skins on the other slots. (also players would use transmutation charges for each slot)
-Add a blank outfit which we can change the skin of each piece (chest, legs, feet, hands, shoulders and head) with skins from normal armor (also with the 4 skin channels for headgear mentioned earlier), still using trasmutation charges and each character being able to have different skins applied to its version of the outfit. This way players can use their favorite armor when starting a new character instead of having to change the skin of every new armor piece, bonus anyone would be able to mix and match any kind of armor weight. (racial armor limits would still be applied to this outfit)

Guild wars 2 is famously known as Fashion wars, just own the title and make fashion even better.

Character building suggestion:

-Make sylvari glow have more variations than just the pulsating breathing, atleast make it so the glow can be completely removed or stay always on at max when in dark.
-Add body sliders or more varied body shapes, everyone should be able to make a chunky or slim male/female or male with moobs if they want too.

Combat system suggestions:

-Make so players are able to attack with any weapon's skill 1 auto attack while jumping and falling. Super adevnture box has this mechanic since it was introduced, so just apply it for any weapon and game mod, many players will thank you for it.


Weapon skill rework suggestions:
All classes need a rework on their core weapons, land, water and downed skills. This are the few i could think about.

-Mesmer greatsword skill 1 should become a 3 attack chain, making the first 2 attacks ranged slashes like axe skill 1 for necromancer, while the third attack would summon a clone that would dash to the players target striking and passing throught all enemies and at the max range it would run to attack the main target or attack the last damaged enemie (if at max clones the player just throws a illusionary greatsword that does basically the same as the clone but comes back to the player), making the greatsword a first 2 strikes, melee ranged with no chance of being reflected, and the third a projectile finisher for the thrown part and a leap for the clone.
-Mesmer staff skill 1 should change to a beam like the one greatsword has rightg now, but instead of passing through enemies, it hits your target multiple times just like the skill 1 from druid's staff, and with each damage tick, it refracts in 2 other beams hitting randomly allies or enemies nearby the main target giving the usual conditions and boons.
-Mesmer sword should atleast have skill 2 be mobile for the duration.
-Guardian sword skill 3 should be mobile too, for the duration of the cast.
-Specter and other classes that have skills that don't work underwater, should have it changed to work underwater, specially wells. There are so many wells that already work underwater like core necromancer wells or seals from guardian. Just make wells do a sphere around targeted enemie or if no targed on player, and for specter also shadowstep to enemie or on the players place when there's no target, specter can't do alacrity build underwater until this is changed.
-Make thief's skill 3 of dagger/pistol do shadow step in place like for sword 2 when there's no target, so its viable for healing, specially for specter aoe heal build. (i love the stealth and blinds d/p offers, but with specter it isn't as good for healing as the sword, with this change it won't still be as good but it will be clsoe enough)

Jumping puzzle and mini dungeon system suggestions:

-Unlock mounts and gliders in all jumping puzzles and mini dungeons (everyone uses portals already anyway), players would still get progress for the usual related achievements. Though, now a new achievement is added for each jumping puzzle and mini dungeon, where to finish it, the player has to finish, while not using, mounts, gliders and portals, unless to finish the jp or md, the player needs to specifically use any of those methods. (For exemple Ember Bay, Chalice of Tears jp, needing glider to complete)

Core map completion reward system suggestions:

-Make all core maps reset poi, hp, vistas and hearts, each month (the discovered maps and wp won't be reset), already previously completed hearts karma shops are still accessible like usual, completing everything again grants map completion rewards as normal with chance for the player to get black lion chest keys. If the player completes all core maps before the monthly reset they get the world exploreer gift for legendaries. This is just to further encourage older players to go to low level maps, reexplore and help new players while still getting something out of it that is worth while, also makes so players don't feel they are obligated to make new character to easily receive the gift.


Everyone can agree or disagree with my suggestions, this are only my opinions on what i think would make gw2 even better. If you disagree please write counterpoints. Either way, in the end, only Anet can say if they are going to use them or not.

[Suggestions]QoL (Quality of Life) Ideas [Merged] (2024)
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